"Keeper of the Ancient Order" (Shantic)
"Kabolla" (Troffa) - Wise Uncle
"Huzai" (Dow) - The Enlightened World
"Hal ' woudha" (Thowtis) - Ancient One
The elegant and pristine moon has many ravines and craters crisscrossing its surface. A regal symbol and keeper of ancient mysteries.
Celestial Body Type:
Distance from Gravity Well:
332 632 km
3 512 km
Essays & Rules
This is a complete list of the essays I have written. Like the maps, these essays have often been created out of neccessity during campaigns, as I have felt the need to get my thoughts on paper.
I'm sure they're full of spelling errors and other mistakes and will of course be in debt forever to the one(s) that make me aware of them.
The list below is a complete list of essays that might otherwise be spread on this webpage.
Codex Jorunis (Rules revision)
The rules used by our group allows for more decisions and strategy during combat, but also contain character enhancements (virtues etc) and heroic elements such as Hero Points and Hero Attributes.
Codex Jorunis (short rulebook)
Player & Sholari aids
Character creation & skills
Creation and Experience charts
Limilates, poisons and diseases (UPDATED)
Flora & Fauna Chart (UPDATED)
These essays detail the invisible and amazing world of isho and its use by various species.
A description of what isho is, how it works, how isho sensitive creatures percieve the world around them etc.
A description of how weaving and other isho manipulative skills works. It also touches vital parts of most muadru cultures.
Isho Technology (D10 system update)
How the enigmatic shantic technology really works and a list of artefacts. This essay is created for my own revised Jorune game system - Codex Jorunis.
A list of the common dyshas, their effects and how to use them in Codex Jorunis. Also some new dyshas - some unweavable by mere muadru.
The new hybrid technology of the Kerell, which places new nasty isho and muadra inhibiting technology in the hands of purist humans.
Weaver Technology (NEW)
The World Weaver cult's attempt to re-engineer the enigmatic shantic technology, combined with some hybrid tech principles.
These essays describe a realm, it's geography, people, history, cultures, languages, towns, flora and fauna etc.
Khodre (+ Kirlan essay and Kirlan map)
These essays add something to the species and cultures, as described in Skyrealms of Jorune
Some additional information about the misty origin of this mysterious and very xenomorph race as well as some of the secrets of Lake Dau-uh-Dey that they try very hard to keep.
Details about the cleash society and its genetic hierarchy, as well as some more arcane and ancient secrets that paint a more sinister and dangerous picture of the cleash.
A comparison of physical attributes, senses, strenghts and weaknesses of the different races of Jorune.
Details about the strict ramian caste system that governs the ramian society.
Some insight into the diverse culture of the amazing salu and their mostly unknown past.
Information about the genetically ordered society of the scatter-brained scarmis.
Information about the dreaded lamorri whose legacies and ghosts still haunt Jorune.
A glimpse into the strictly patriarchal trading families that walk Jorune and govern the lives of all gentle thivin.
Short introductions to the history and spread of the numerous human cultures of Jorune, past and present.
Introduction to the mainly unknown and secluded Sky People living hidden amongst the clouds of the towering Thodicean Mountains.
Geographical Spread of Species
Maps detailing the habitats / realms of the different intelligent species of Jorune.
The original text from 3rd EditionSkyrealms of Jorune
Jorune according to sholari James
My personal view of the world of Jorune and an explanation how this version of the world grew into what it is today.
Introduction to the star-gazers, seers, astrologers and iscin that study the night sky and what they know.
Record of the languages of Jorune and their dialects, as well as details of their relation and written scripts.
A list of limilates, their effects, appearance and costs. Some references here to my own revised game system for Jorune.
A list of the usual, but also unusual and unique geographical dangers of the alien world that is Jorune.
Descriptions of the various major faiths, minor religions and smaller cults of Jorune that give an identity and flavour to a people or a civilisation.
The original timeline of the Skyrealms team, with incorporated dates from my essays. This timeline is LONG and should be used in conjunction with my other essays.
Shayne's Guide to Bettre Shoppinge
A funnier type of equipment list and a must for all tauther.
The Jorune star system with its amazing planets and the history of its human exploration.
Johennon Beastiary (UPDATED)
A personal field study and listing of Joruni flora and fauna. [Work constantly in progress]
Ok, I'm a law student....there just had to be an essay about the different law systems and views on law and order.
Some details about how I coundct the Drenn Test with my players. Make it hard, make it important, make it worth the while.
Desti - Du - Tra - Gobey - Shal - Ebba - Launtra - New Ardoth Newsweave
Fading Suns - Eclipse Phase - RetroFantasy
Earth Boy - Stunder att minnas
This website and the material here are works of fiction. They contain names, characters, places events and incidents that are either the products of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.
The material is inspired by the amazing game Skyrealms of Jorune by Andrew and Amy Leker and Miles Tevez, as well as other RPG games, such as Fading Suns, Eclipse Phase, Vampire, Call of Cthulhu etc.
Several images are from or inspired by these game and created by various talented artists. They are all used in a purely non-profitable manner and any request to remove them will be acted upon immediately.
Copyright @ James Mansell